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On Demand Resource & Asset Bundle Manager? Unity 5.6.0 & Xcode 8.2

Hi, I am doing ODR using Asset Bundle Manager from bitbucket. I am making large prefab containing complete canvas hierarchy & it contains all the animations & sounds in it. When i initially...

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I developed a game in Unity 4.6.3 and built on XCode 7.2 to test on IPhone,...

![alt text][1] [1]: /storage/temp/92788-uploadimage.png

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Xcode Apple Mach-O Linker Error, Library not found for -liPhone-lib

I get a Buildtime __Mach-O Linker (ld) error__ message similar to what others have reported when I use Xcode 8.3.2, but not 8.2.1, to process a Unity project for the iPad. I've attached a screenshot...

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XCode Apple Mach-O Linker Error

I had to install Unity after a while because App Store asked me to update my game to support iOS x64. I managed to recompile the game using Unity 5. It runs fine but I soon discovered that the main...

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AdMob Xcode Syntax Errors

![alt text][1] [1]: /storage/temp/93224-screen-shot-2017-05-01-at-63059-pm.png I am using Xcode 8 GoogleMobileAds Framework 7.19 with a deployment target of 7.0. Am I missing a framework, or compiling...

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Xcode clang error

Hi, I'm trying to build a small VR app to iOS (for Cardboard) with native Unity VR support but the build is failing with a clang error. The relevant bit of log reads: *ld: warning: directory not found...

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App hangs on splash screen

I had to install Unity after a while because App Store asked me to update my game to support iOS x64. I managed to recompile the game using Unity 5. It runs fine but I soon discovered that the main...

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Unity iOS - OneSignal problem

Hi, I started working on a project that was built using **OneSignal v1.15.2**. On Android everything works fine. On iOS instead, I tried to follow this:...

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Getting EXC_BAD_ACCESS error after upgrading from 5.4 to 5.6

Currently working on upgrading a simple game from Unity 5.4 to 5.6 to reinstall the game on some iPads. The game works fine in the editor however when it is run in XCode I get hung at the first scene...

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Google Cardboard problem with Unity 5.6 for iOS when compiling the project on...

Problem is very simple. Just create an empty scene in MAC for iOS platform and enable Google Cardboard. Build will be successful. But when you build the project in Xcode it gives you a library not...

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When is it required to rebuild the xCode/Visual Studio project?

Dear unity community, About exporting to iOS/Windows Store: Under what circumstances is it required to rebuild the the xCode/Visual Studio project? Are all changes to the Unity project automatically...

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App's size issue with latest XCode 8.3.2

Hi! I have Unity project for iOs platform. Size of previous version of the app, that was successfully deployed at App Store in early March, was somewhere near 80 Mb. Now, i have the same project, the...

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SendMessage: object Main Camera does not have receiver for function...

Setting up 1 worker threads for Enlighten. Thread -> id: 40b29000 -> priority: 1 2017-05-22 12:45:20.592147+0530 KnockOff[927:422668] Error registering for push notifications. Error: Error...

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Working .pod with admob and googleplayservice for ios

Hi folks, I would really appreciate it if someone can share his working .pod file that has both admob and playgameservices because I am trying to build my game for ios but Xcode always fails with some...

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Arm 64 function not 4-byte aligned build failed!!!

Hi people, how can resolve this issues ? Thanks!!! ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Volumes/Cenografia_SERVER/DOC IMPORTANTES/UDACITY...

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iPhoneBundleIdentifier has not been set up correctly

I already filled the bundle id but i still get the error each time i try to build the game ![![alt text][1]][1] [1]: /storage/temp/94766-error.jpg

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Use of undeclared identifier 'UnityOnSetCurrentGLContext'?

I recently updated my project from 5.5.0p4 to 5.5.3p3. When I export for iOS and attempt to build in XCode, I get the following errors: EAGLContextHelper.mm:41:9: Use of undeclared identifier...

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libUMUnityAnalytics.a bit error

i am getting following error on Xcode please help me how to fix this ld: '/Users/fawadali/Documents/my document/Unity-iPhone/Libraries/Plugins/iOS/libUMUnityAnalytics.a(UMUnityGameAnalytics.o)' does...

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GameCenter crash only in release build

The app runs great from XCode, no errors. I make an archive. I make an ad-hoc build, run the IPA, no errors. I use the same archive to upload to the app store. It crashes on GameCenter login. The...

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What is the minimum Xcode version to be able to submit for iTunes Connect?

Hi, It's been a while since I've used my Mac and it's OS X and Xcode is out of date. Since it's an old machine (Mid-2012) MackBook Pro, I was wondering which are minimum versions of updates I should...

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