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HeyZap iOS symbol(s) not found for architecture arm64

I recently upgraded to Unity 5.5.2f1. Ever since then, not sure if its related or not, I've had the issue below when trying to archive my project in xcode. I've tried looking up similar issues for...

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Unity export macOS platform, no Xcode project, how to add a static library

Make a macOS platform game, the game need to add a third-party library, export the iOS platform will generate an Xcode project files, and then use the Xcode opens, add a third-party library, but export...

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Working .pod with admob and googleplayservice for ios

Hi folks, I would really appreciate it if someone can share his working .pod file that has both admob and playgameservices because I am trying to build my game for ios but Xcode always fails with some...

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HeyZap xcode build error symbol(s) not found for architecture arm64

I recently upgraded to Unity 5.5.2f1. Ever since then, not sure if its related or not, I've had the issue below when trying to archive my project in xcode. I've tried looking up similar issues for...

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Unity xCode-proj all Capabilities are disabled by default after updating to...

After updating xCode to version 8.3 all the Capabilities are disabled by default, can not figured out why is it happen...[ScreenShot][1] [1]: https://gyazo.com/c63b655cd66d5d0e81ced1550f8916b9

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error in xcode :object contains invalid bitcode

i cant archive my game through xcode, i keep getting this error ld: object contains invalid bitcode: libiPhone-lib.a(external_box2d_box2d_collision_shapes.lump.o) for architecture arm64 clang: error:...

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iOS app gets too large after publishing in AppStore

Hi, I have an iOS app which the ipa is 65mbs but after publishing it on the app store, the app store shows the size of my file 215mbs which is not normal comparing to ipa size. I'm using Unity 5.3 for...

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Apple Mach-O Linker (ld) Error Group

Hi Guys, Im using Xcode 8.3, Unity 5.6. I was always using unity 5.5 and I publised my game to the apple app store. Since Unity Ads werent shwoing up on the build on the app store, i looked online and...

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How do I make iOS build that works on the iphone 5 simulator?

I can run my game on any simulator from 5s and up but i need to be able to run it on the iphone 5 simulator to submit it to facebook for review. How do I make it so that i can run my game on the iphone...

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Workflow for troubleshooting bugs on iOS device?

Hello, I'm new to Unity and was wondering what the workflow is for fixing bugs on iPhone. My game has been working fine when I run it in Unity, and fine on iPhone so far. However today I made a build...

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Unity augmented reality based app keep crashing after building it on ios

I am making an Augmented based app on unity for iOS background. When I deploy it on my iPhone and every time I run the app it crashes. Error which Xcode shows: > This app has crashed because it...

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*SOLVED* Error writing to IOS file system works on android & editor

Hi all, Ive got a function that downloads json and the tries to save a copy on the device. It works fine on android and in the editor. Can't put my finger on it. Ipad is running IOS 10 and settings in...

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EXC_BREAKPOINT crash, how to debug?!?

My game has occasional EXC_BREAKPOINT crash, are there any guildlines or steps I can follow to find out the problem? The log only show a bunch of numbers, I don't even know which script causes that......

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Why is there no sound in Google Cardboard VR app for iOS?

Hi, I'm new to creating apps and using Xcode to install them to my iPhone for testing. I made a virtual reality app that includes music and sound effects. The app installs successfully but when I open...

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Unknown type name 'GADNativeCustomTemplateAd'; did you mean...

I am facing these errors when I build for xcode for ios. Can anyone help? Screenshots attached. ![alt text][1] [1]: /storage/temp/92278-unity-xcode-errors.jpg

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Bluetooth Description in Xcode

Apple requires that if you use Bluetooth in your application you include a description in the info.plist file. I am the creator of a Bluetooth Low Energy plugin for Unity that provides an interface for...

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Using NavigationController in an iOS plugin

Hello! I'm struggling to build a Unity iOS plugin to display a CNContactViewController as a presentation. The Obj-c code who seems to pose problem that I'm trying to adapt is : CNContactViewController...

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How to make ios build from xcode

Hello, I have been having trouble building my unity projects in Xcode. The game runs just fine on Unity however, when complied and built on Xcode they give errors. Most of these are architecture...

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linker command failed with exit code 1 (use -v to see invocation) unity 5.5...

Hi, After a long way of trying to build my game from Unity to XCode, I keep getting the following error "linker command failed with exit code 1 (use -v to see invocation) ". The game works perfectly...

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magenta screen on game start on iOS port of a game

Hi, I have to port a desktop game that we developed to iOS. The first thing I did was change the build target and compile and see what happened. The result, I was greeted with a full magenta colored...

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