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Unity iOS - OneSignal problem

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Hi, I started working on a project that was built using **OneSignal v1.15.2**. On Android everything works fine. On iOS instead, I tried to follow this: https://documentation.onesignal.com/v3.0/docs/unity-sdk-setup (*points [5.1 - 5.7]: they just add UserNotifications.framework*) Now, if I launch my application it crashes and the message is: "dyld: library not found". If I remove UserNotifications.framework the all game runs ok but notifications. Is the current version of OneSignal so different from the past? Is there another setup process guide that I should follow? I'm using **Unity 5.3.1p4** and **XCode 8.2.1** (I was using XCode 8.3.1 and notifications worked well, but this newer version have some documented incompatibility with Unity 5.3.1p4). Can anyone help me? Thank you. Best regard, Andrea.

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