I had to install Unity after a while because App Store asked me to update my game to support iOS x64. I managed to recompile the game using Unity 5. It runs fine but I soon discovered that the main plugin I was using is not working fine anymore because of the new physics. So I built it again using Unity 4.7
Export was fine, but compiling with XCode (latest version 8) was giving some errors.
I have no physical device, so changing the SDK version on player settings to simulator made all compiler errors disappear.
The app builds but it hangs on splash screen.
- How do I solve this?
- Changing device to Simulator will allow me to publish app to App Store?
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