Currently working on upgrading a simple game from Unity 5.4 to 5.6 to reinstall the game on some iPads. The game works fine in the editor however when it is run in XCode I get hung at the first scene change after the intro scene.
I found [this][1] however I can't seem to find the actual issue here. I thought it was due to using depricated calls to `Application.LoadLevel` so I replaced them with `SceneManager.LoadScene`. I am still getting the same error.
Screenshot of error:
![alt text][2]
I do also have a pastebin: https://pastebin.com/JJcTXm6P
I am perplexed by these lines which seem to be shader or animation related.
WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported
ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'
So lost haha
**Edit**
I was able to solve the 2 mysterious errors. I disabled motion vectors under edit -> project settings -> graphics.
![alt text][3]
Upon installation on the iPad Mini I am able to view the first intro scene and the game hangs in the debugger with the same reference error as before.
Pastebin: https://pastebin.com/cwCmt22G
[1]: https://docs.unity3d.com/Manual/TroubleShootingIPhone.html
[2]: /storage/temp/93609-screen-shot-2017-05-06-at-100353-pm.png
[3]: /storage/temp/93611-screen-shot-2017-05-06-at-111026-pm.png
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