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Configure iCloud capability for XCode Project using XCodeAPI

I am using the following code: [PostProcessBuild(999)] public static void AddCapabilities(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { string projPath =...

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Exporting to iOS

Hi Everyone, I exported my Unity project as a Xcode project (call it 'A') and I need to make it become a static iOS library. After I do that, I plan to use project A inside another iOS project called...

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clang: error: linker command failed with exit code 1 (use -v to see...

I dont know how to fix, I deleted derived data, change library path, can you help me ? ![alt text][1] [1]: /storage/temp/96018-screen-shot-2017-06-16-at-11457-pm.png

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How do I look at a file generated by my own app on the iphone using xcode

I'm trying to look at a file that I created when my unity ios app is running in xcode on the iphone. It is stored locally on the phone. In xcode 8.3 I cannot figure out how to download the app contents...

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Unity Ads can not working in iOS Ad-Hoc

My Unity project direct build to my iOS device. The Unity Ads can run in my iOS device. But I use Xcode, let my project archive *.ipa (Ad-Hoc). The Unity Ads can not working. Please help me. Unity...

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iOS Plugin - Possible to Register 2 subclasses of UnityAppController with...

Hello, I'm using iOS native plugins in my project but I'm also using my own plugin which needs AppEvents. So the other plugin is register a subclass of UnityAppController and my classe too with...

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Detect if device is charging or not.

I am working on an IOS project and would like to know how I can detect if my device is plugged in or not (Charging) and then do a function based on the output. I've had a look at the UIDevice but that...

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Can Cloud Build Replace the iOS Build Process?

Hello Comm-Unity, I have a few questions about Unity Cloud Build: a.) Can I replace a Mac in the terms of requiring Xcode by using Unity Cloud Build? b.) Can I use it with a personal subscription?...

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Don't choose append on Unity IOS build

i have unity 5.6.0 so i should build ios project! but do not choice Append button. (disable) message-> (build folder already exists and was created with other Unity iPhone version or for different...

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Location Service on iOS

I'm building an App that displays a Google Static Maps of where the user is located. I've built on Android and it all works as expected, however, on iOS the latitude and longitude values don't change...

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Cardboard error in X code

I am trying to build and run and run an empty project with Virtual reality supported enabled for cardboard in Unity 2017.1 and getting the below error, any help would be appreciated. I have already...

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iOS - Null Reference Exception

Hello, I keep getting a NullReferenceException within Xcode for a few about 20 frames. The null exception is referring to a method called 'ARManager.GetTrackingQuality'. This is the method this; public...

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xCode pods problem when building for iOS

A warning: Target 'Pods-Unity-iPhone' of project 'Pods' was rejected as an implicit dependency for 'libPods-Unity-iPhone.a' because its architectures 'armv7' didn't contain all required architectures...

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Unity Xcode - Apple Mech-O Linker Error

Hi I have been trying yo solve this problem for days (50 Google Pages), cannot build to test on mt iPhone due to these 2 errors. ![alt text][1] and ![alt text][2] [1]:...

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[Firebase Error Build Xcode] The default Firebase app has not yet been...

Hi all, i use Firebase Messaging in my game. My environment: Unity 5.6.2, Firebase for unity: 4.0.2 I build from Unity to Xcode project -> success I build from Xcode to Game on iPhone -> success...

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Xcode linker error lists methods that should exist

I am in the middle of integrating a native iOS app with a Unity view, and I've got it mostly working, but the most recent error is stumping me. ![I get a bunch of these errors][1] [1]:...

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IAP Codeless 0 Products - Unity 5.6.1f1

I've tried a variety of different things and I can't get IAP to work for iOS. Here's the output in XCode debugger: 2017-07-19 19:27:07.297087-0500 shapesgame[9601:2871154] UnityIAP:Requesting product...

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Can you use Apple's ARKit plugin for Unity on pc?

Is there a way to utilize the Apple's ARKit plugin's features when working on PC? Or do you have to have a Mac to use it in a meaningful way?

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Unity iPhone Bundle Identifier has not been set up correctly

I'm ready to build my game as an iOS app to test on my iPhone, but I keep getting the error:> iPhone Bundle Identifier has not been> set up correctly ... You also have to> create a...

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[Not Answered] Fog not working iOS Build

I am building a Unity Game that has fog as a component in the lighting window. I disabled "Auto Generate" because I switch scenes and I need the lighting to instantly update. ![alt text][1] The fog is...

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