Configure iCloud capability for XCode Project using XCodeAPI
I am using the following code: [PostProcessBuild(999)] public static void AddCapabilities(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { string projPath =...
View ArticleExporting to iOS
Hi Everyone, I exported my Unity project as a Xcode project (call it 'A') and I need to make it become a static iOS library. After I do that, I plan to use project A inside another iOS project called...
View Articleclang: error: linker command failed with exit code 1 (use -v to see...
I dont know how to fix, I deleted derived data, change library path, can you help me ? ![alt text][1] [1]: /storage/temp/96018-screen-shot-2017-06-16-at-11457-pm.png
View ArticleHow do I look at a file generated by my own app on the iphone using xcode
I'm trying to look at a file that I created when my unity ios app is running in xcode on the iphone. It is stored locally on the phone. In xcode 8.3 I cannot figure out how to download the app contents...
View ArticleUnity Ads can not working in iOS Ad-Hoc
My Unity project direct build to my iOS device. The Unity Ads can run in my iOS device. But I use Xcode, let my project archive *.ipa (Ad-Hoc). The Unity Ads can not working. Please help me. Unity...
View ArticleiOS Plugin - Possible to Register 2 subclasses of UnityAppController with...
Hello, I'm using iOS native plugins in my project but I'm also using my own plugin which needs AppEvents. So the other plugin is register a subclass of UnityAppController and my classe too with...
View ArticleDetect if device is charging or not.
I am working on an IOS project and would like to know how I can detect if my device is plugged in or not (Charging) and then do a function based on the output. I've had a look at the UIDevice but that...
View ArticleCan Cloud Build Replace the iOS Build Process?
Hello Comm-Unity, I have a few questions about Unity Cloud Build: a.) Can I replace a Mac in the terms of requiring Xcode by using Unity Cloud Build? b.) Can I use it with a personal subscription?...
View ArticleDon't choose append on Unity IOS build
i have unity 5.6.0 so i should build ios project! but do not choice Append button. (disable) message-> (build folder already exists and was created with other Unity iPhone version or for different...
View ArticleLocation Service on iOS
I'm building an App that displays a Google Static Maps of where the user is located. I've built on Android and it all works as expected, however, on iOS the latitude and longitude values don't change...
View ArticleCardboard error in X code
I am trying to build and run and run an empty project with Virtual reality supported enabled for cardboard in Unity 2017.1 and getting the below error, any help would be appreciated. I have already...
View ArticleiOS - Null Reference Exception
Hello, I keep getting a NullReferenceException within Xcode for a few about 20 frames. The null exception is referring to a method called 'ARManager.GetTrackingQuality'. This is the method this; public...
View ArticlexCode pods problem when building for iOS
A warning: Target 'Pods-Unity-iPhone' of project 'Pods' was rejected as an implicit dependency for 'libPods-Unity-iPhone.a' because its architectures 'armv7' didn't contain all required architectures...
View ArticleUnity Xcode - Apple Mech-O Linker Error
Hi I have been trying yo solve this problem for days (50 Google Pages), cannot build to test on mt iPhone due to these 2 errors. ![alt text][1] and ![alt text][2] [1]:...
View Article[Firebase Error Build Xcode] The default Firebase app has not yet been...
Hi all, i use Firebase Messaging in my game. My environment: Unity 5.6.2, Firebase for unity: 4.0.2 I build from Unity to Xcode project -> success I build from Xcode to Game on iPhone -> success...
View ArticleXcode linker error lists methods that should exist
I am in the middle of integrating a native iOS app with a Unity view, and I've got it mostly working, but the most recent error is stumping me. ![I get a bunch of these errors][1] [1]:...
View ArticleIAP Codeless 0 Products - Unity 5.6.1f1
I've tried a variety of different things and I can't get IAP to work for iOS. Here's the output in XCode debugger: 2017-07-19 19:27:07.297087-0500 shapesgame[9601:2871154] UnityIAP:Requesting product...
View ArticleCan you use Apple's ARKit plugin for Unity on pc?
Is there a way to utilize the Apple's ARKit plugin's features when working on PC? Or do you have to have a Mac to use it in a meaningful way?
View ArticleUnity iPhone Bundle Identifier has not been set up correctly
I'm ready to build my game as an iOS app to test on my iPhone, but I keep getting the error:> iPhone Bundle Identifier has not been> set up correctly ... You also have to> create a...
View Article[Not Answered] Fog not working iOS Build
I am building a Unity Game that has fog as a component in the lighting window. I disabled "Auto Generate" because I switch scenes and I need the lighting to instantly update. ![alt text][1] The fog is...
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