Problem is very simple. Just create an empty scene in MAC for iOS platform and enable Google Cardboard. Build will be successful. But when you build the project in Xcode it gives you a library not founded error.
I made my project for Android with using AVPro with Cardboard enabled with Unity 5.6.0f3. Everything works fine. Project also works for iOS too actually. But whenever you enable Cardboard from player settings it gives you this library not found error.![alt text][1]
[1]: /storage/temp/93704-screen-shot-2017-05-04-at-133431.jpg
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