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Unity 5 to Xcode, where'd iPhoneBundleVersion go?

So in Unity 4 (in ProjectSettings.asset), there was iPhoneShortBundleVersion and iPhoneBundleVersion, which when built to Xcode would control CFBundleShortVersionString and CFBundleVersion,...

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Clean scene and project causing memory leaks and IAd. issues

![alt text][1]Hi, I am getting a lot of memory leaks from a completely new blank project with an empty scene when I try to build it in Xcode. I'm not sure what I have done wrong as I was not getting...

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The file ”MyApp.app“ couldn't be opened because you don't have permission to...

after building the app we get this error. The file ”MyApp.app“ couldn't be opened because you don't have permission to view it” we have cleaned the game added frameworks. we have also tried different...

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Xcode Exc_Bad_Access Error, Help please:

After successfully building my unity project in Xcode i encounter the following error as soon as the game starts to run on the iOS simulator. The error appears in GetBuffer[inlined], and is highlighted...

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Text on device is wildly different from Unity game view.

Hi I'm new to Unity and have built through a couple games now. One by following a tutorial and one just from my head. I have the same problem in both builds. On the unity game view, the text is where...

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iOS Xcode LLVM error when team members try to build

So I am working on a project for iOS. I can build the project on my Macbook Pro. But other people get an error when building the project for their iOS devices. It seems to be a Xcode project error on...

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developed game in unity5 and made build using xcode successfully but when i...

I have developed game using unity for android & ios now i made a build for iOS after resolving & fixing error and successfully building a game i ran it on ipad game is not launching i see no...

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Unity does'nt display anything on the Apple Watch simulator.

I try to figure how run a Unity3d game on the Apple Watch simulator. I manage to build and run the application but my game still not working. This is the build settings option I made to be able to run...

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unity ads not working on my iphone3GS

asked the question in the forum already and have not gotten an answer since sunday.. trying a simple app just to see if ads are working and i'm getting the following error when unity ads are...

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iOS Gamecenter Apple Mach-O Linker errors in xcode build

I've set up Gamecenter for my app and added GameKit.framework to the libraries and GameCenter to the capabilities in the xcode project. I used Unity's Social API to implement the Achievements and...

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Why is an empty iOS project building to 233mb in size?

Hi, I'm currently working on an iPad game and I noticed that when I built it within Unity, the Xcode project was approximately 300mb with an Xcode archive size of 136mb. I couldn't account for such a...

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Linking errors in xcode while building unity project

Hi All, using unity 4.6.4 and xcode 6.2 trying to build my game but these list of errors appear,I have tried each and every possible thing that i found on forums but didn't get it run.please please...

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DeviceInfo.framework not found

I can't make the iOS build with UnityAds. Every time I try to make build in Xcode I get an error: ld: framework not found DeviceInfo So it requires the DeviceInfo.framework, but I can't find it...

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IOS append not working?

When I try to build for IOS using the "append" option, I get the following error: ArgumentException: An element with the same key already exists in the dictionary....

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Xcode project errors in Apple Classes

I'm having a strange issue - ever since upgrading to Xcode 6.2 (and now 6.3) I'm getting errors in Apple Classes when I open my Unity iOS project. The error appears multiple times (it gets to 58 then...

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iOS xCode, Google Play Services & Unity3D

First of all, I had huge issues doing a build, this is what I went through. 1 - Missing code files - Build issues - so I researched and noticed my GoogleAds and GooglePlayService frameworks were out...

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iOS Xcode Error: Thread 1: EXC_BAD_ACCESS

I'm getting a crash error whenever I run my iOS app with Xcode debugging on? When I run it without Xcode it runs okay at this point, but usually crashes shortly thereafter (or at least some of the...

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Audio Stream iOS

Greetings, So Im trying to stream audio from soundcloud, everything works fine in unity but on iphone this does not work: while(audioClip.loadState != AudioDataLoadState.Loaded) Should I be using...

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Xcode Debugging network Receiving 0,0KB/s

Greetings, Is there a reason why I may not be receiving any network data from www stream???

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huge iOS build size even with empty scene

I have a doubt, when i took iOS build even with a empty scene, it comes around 275MB (library files causing this), when we upload in app store - will it take the same size or the size of assets we used...

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