Quantcast
Channel: Questions in topic: "xcode"
Viewing all articles
Browse latest Browse all 1047

Why is an empty iOS project building to 233mb in size?

$
0
0
Hi, I'm currently working on an iPad game and I noticed that when I built it within Unity, the Xcode project was approximately 300mb with an Xcode archive size of 136mb. I couldn't account for such a large size (all of my textures are using PVRTC compression) so I tried building a completely fresh project (no assets, blank scene with one camera) and the Xcode project size is 233mb with an archived size of 97mb. According to http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html, you should be able to get it down to 12mb with DRM attached if you use the correct build settings. Here are my current build settings... ---------- ![alt text][1] [1]: /storage/temp/45005-buildsettings.png --------------- I'm using Xcode 6.3 and I've tried changing the Xcode project format compatibility but there was no change. I'm running Unity 5.0.1f1 Personal/Free edition and I have Development build unchecked when I build. I've also tried changing the Target iOS version to 8.1 and it didn't help either. I've had a look through the project files and libiPhone-lib.a is by far the largest file (216mb). Does anyone know what I'm doing wrong? Cheers for any help.

Viewing all articles
Browse latest Browse all 1047

Trending Articles