Hi,
I'm currently working on an iPad game and I noticed that when I built it within Unity, the Xcode project was approximately 300mb with an Xcode archive size of 136mb. I couldn't account for such a large size (all of my textures are using PVRTC compression) so I tried building a completely fresh project (no assets, blank scene with one camera) and the Xcode project size is 233mb with an archived size of 97mb. According to http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html, you should be able to get it down to 12mb with DRM attached if you use the correct build settings.
Here are my current build settings...
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![alt text][1]
[1]: /storage/temp/45005-buildsettings.png
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I'm using Xcode 6.3 and I've tried changing the Xcode project format compatibility but there was no change. I'm running Unity 5.0.1f1 Personal/Free edition and I have Development build unchecked when I build. I've also tried changing the Target iOS version to 8.1 and it didn't help either.
I've had a look through the project files and libiPhone-lib.a is by far the largest file (216mb).
Does anyone know what I'm doing wrong? Cheers for any help.
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