So I am working on a project for iOS. I can build the project on my Macbook Pro. But other people get an error when building the project for their iOS devices.
It seems to be a Xcode project error on missing some file or directories. What I did is send the Unity Xcode build to them so that they can build with it. They are also logged in with the same team in Xcode.
The errors we are having are for short.
clang: error: no such file or directory: '/Users/creativecircus/Desktop/Sh8ke_BUILD_16_03_2015/Libraries/AppEventListener.mm'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
and
clang: error: no such file or directory: '/Users/stephanusvermeulen/Desktop/Sh8ke/Sh8ke_BUILD_16_03_2015/Libraries/CloudManager.mm'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
I get these two on two differend Mac devices.
If needed I can show the rest of the error.
↧