I have a doubt, when i took iOS build even with a empty scene, it comes around 275MB (library files causing this), when we upload in app store - will it take the same size or the size of assets we used for games. I am developing a 2D game in unity5 free edition. If it takes the same size, is there any way to reduce the size.
Unity 5.0.1
XCode 6.3.1
OSX 10.10.3
Thanks in advance,
Ben
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