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Message from debugger: Terminated due to memory issue

I developed a game in Unity 5.2.3 but to implement In-App I ran it in 5.3 and built on XCode 7.2 to test on IPhone, it crashes with error "Terminated due to memory warning"

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Xcode Error - Unused variable L_5 and L_6 - Hundreds of them..

Hi, When I run my app in Xcode, I get over 200 warnings that say "Unused variable 'L_5'" or "Unused variable 'L_6'". It says the errors are in the file "GenericMthods0.cpp". I'm not sure if that's good...

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Xcode Problem (Whats Wrong With My Code)

So we are creating a scratch card type effect in our app. This app is already out on android and the effect is working perfect. Now we are trying to get it on iPhone, but we keep running into a error...

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173 warnings with build to XCode 7

I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode....

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Augmented reality possible functions?

Hi I am making a augmented reality application for ios through unity and xcode. I am hoping to add a script that would allow the user to touch the target on the piece of paper and then the image would...

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‚class-internals.' not found Error in Xcode 7

When I build my Unity 5.3.3f1 Project, my Xcode Project (iOS) has an compile error saying `File 'class-internals' not found`.

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iOS xCode build hangs when bitcode is enabled

When exporting an iOS build from Unity, opening the output in xCode, enabling 'bitcode' and attempting to build the .ipa within xCode, the build hangs at the set "Compiling bitcode". We have waited...

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error building in xcode from unity ios build. "duplicate symbols for...

I am building an app from unity 5.3 personal edition, which builds and tests fine. When I open the project into xcode 6.1 to test it, I only get one error: "apple mach o linker error" with "1730...

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Xcode 7.2/Unity Linker command error exit code 1

I'm trying to build a unity and then send it to my ipad .The build works fine but when xcode wants to send the app to my ipad I get this error : "ld:...

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SetActive in Start() works in Android build but not in iOS build

I recently developed and published an app on android using Unity 5.3.1f1 and everything works fine. I want to create the iOS version and I have Unity 5.3.3f1 and Xcode 7.2.1 on a mac. I transferred the...

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Running projects (Unity/Xcode) from an external SD card

Hello guys, My current workstation is a macbook air with only a 128 GB SSD. While some of my projects ask a lot of space, I was wondering if I could store some on an SD card. I've had a few problems...

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Unity 3D xCode Google Cardboard build problem .

Can anyone help me with this problem i face . "_endSettingsDialog", referenced from: -[DismissDialogViewController viewDidAppear:] in libvrunity.a(unity.o) "_launchSettingsDialog", referenced from:...

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tvOS Top Shelf Image Error Fix?

1. Exported from Unity to Xcode 2.Open in Xcode and get this error: The brand asset collection "AppIcon" has a item "Top Shelf Image" assigned to the Apple TV TV Top Shelf Image 1920x720 role but...

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iOS App Development with Javascript

I'm an x-Flash developer, and my goal is to now start developing an app with Unity. However, I'm finding the process extremely overwhelming and complicated. What on earth is an XCode Project? How do...

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Issue building in XCode 7.3

Hello, My project uses Unity 5.1.0f3 and I am running into the issue below. Upgrading to Unity 5.3 will be extremely difficult so I wanted to know if there was a work around that does not involve...

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App Store size almost 15 times more then iPA

Hello Friends, I am making a iPhone game, I have already created the android build and the apk is 355 MB in size, When i create the iPA file its also about 355 MB , But when i try to install it then...

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what does the Xcode error mean?Help me please..

I have experimented two times with entirely different project, to build in xcode from cs, but this error still occurs. There are not any error in unity playmode or editmode. Could anyone tell me what...

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Build Server, both Android and iOS

Me and my team are working on a product which supports both Android and iOS, and for different clients and differect devices we have different build settings. So we have spent few hour a day to manage...

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Xcode 7.3 iPad Simulator Failure

Unity 5.3.4f1 running on Mac OS 10.11.4. I have a project that Xcode 7.3 builds, installs, and runs on 2 different iPads, but it won't run on the Simulator. I did get this to run on an earlier Xcode...

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How can I modify xcode Capability settings ? (PBXProject class)

HI I'm using PBXProject API for build my iOS project. I have to enable 'Push Notification' option in 'Capabilities' tab in xcode. that effect the .pbxproj file in SystemCapabilities options (in 'Begin...

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