Unity 5.3.4f1 running on Mac OS 10.11.4.
I have a project that Xcode 7.3 builds, installs, and runs on 2 different iPads, but it won't run on the Simulator. I did get this to run on an earlier Xcode Simulator -- should I go back to that version or is there a fix for v7.3?
I am using Unity's Simulator SDK and checked in Xcode that the Project Architectures & Targets Supported Platforms are set to iOS.
The first run briefly generates a black screen and then a crash with the report, "Could not attach to pid: #xxxx#." If I Reset the Simulator, then quit it and try running again, I get to see my Splash screen with the loading indicator for a few seconds, then it crashes. The Xcode Target Report says " you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist" for what that's worth.
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