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173 warnings with build to XCode 7

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I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode. https://www.youtube.com/watch?v=0uXWgV6uOmg The only thing that I did differently is using a basic script on the cube to rotate instead of using playmaker: > // Update is called once per frame void Update () { transform.Rotate (new Vector3 (0,-100,0) * Time.deltaTime); }< I am getting 173 warnings that do not affect the final output but I do not like having all that mess. I would rather have a error/warning free app that is nice and clean to start with before I get into more complex apps. Most of the errors are under GenericMethods0.cpp and are all the same about unused variables L_5 and L_6 as shown in the first screen... ?? The rest are as follows in the second screen. I am not concerned about the icon warning I can fix that easily but not sure why Unity does not create this by default... ?? FYI I did first get an update recommended settings warning I went ahead and complied with. Not doing the update resulted in the same errors though. Thank you, R ![alt text][1] ![alt text][2] [1]: /storage/temp/64788-screen-shot-2016-02-27-at-32612-pm.png [2]: /storage/temp/64787-screen-shot-2016-02-27-at-32549-pm.png

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