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IL2CPP Build error Unity 5.3.1p4

I've been running into this error during IOS building. IL2CPP Universal Architecture Stripping Enabled Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run...

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Unity Ads error in Xcode?

Hello all, I am getting the following error on Xcode when the ads are supposed to appear, yet it works in the unity player. I am using Unity 5.3.1f1 and Xcode 7.2. Attempt to present on whose view is...

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How to use didUpdateToLocation to Xcode Touch Library project .m to .mm file...

How to use didUpdateToLocation to Xcode Touch Library project so i can write the plugin for GPS using in Unity3d. first i write a native app in objective c for getting the gps location on my iphone it...

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Xcode can't open my project

I built an application on a windows machine and then generated the Xcode project and import it to a MAC, but when I try to open it I get this error "Project cannot be opened because the project file...

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Objects with looping animation disappear in IOS build.

Running on a MacBook Pro Unity version 5.3.2f1 XCode version 7.2 (7C68) Hi, I am having an issue where I have an animation applied to a coin making it rotate. The coin that is rotating is a child...

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Type '[Assembly-CSharp]xxx' has an extra field 'xxx' of type 'xxx' in the...

I have used " BuildPipeline.BuildPlayer( scenes.ToArray(), "../iOSProject", BuildTarget.iPhone, BuildOptions.None ); " to generate an XCode Project, but there happened some errors: Type...

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Unknown type name error in Xcode when running Unity Cardboard-Enabled game

I tried to build and run my first project for Google Cardboard in Xcode. I first encountered something that basically said my signature was incorrect and asked me to sign in so that the computer could...

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Invalid executables - the executable does not contain bitcode

I tried making an empty project on TvOS platform with unity 5.3.0p0 and made a build and tried to publish it through xcode 7.2 but i'm getting this error: Invalid executables - the executable does not...

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CEFGlue with Unity

Hi, I'm trying to use CEFGlue to create an in-game web browser as a plane texture. This is proving to be harder than I thought. Does anyone know if this has been done? Or could share examples? or any...

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xcode build error for cardboard VR

I have version 7.3 beta of xcode and 5.3 of unity. I have built a simple terrain in unity and added the cardboardmain prefab to the scene and followed all of the build instructions on the google's...

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canvas crash in iOS/android

my game runs fine in unity and doesn't seem to have any conventional errors anymore. however when i run it on my iphone, through xcode or not, i keep getting similar errors when it crashes on xcode the...

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Unity IOS: Able to compile for running, but XCODE gets stucked if I try to...

Hello all, I have been trying to compile a game made with unity IOS and it worked fine if I want to run it in my Iphone, but when I try to compile it for "Archive", XCODE gets stucked here: ![alt...

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ld: library not found for -lVuforia

ld: warning: directory not found for option '-L/Users/parallax/Desktop/ios/LibrariesPlugins/iOS' ld: library not found for -lVuforia clang: error: linker command failed with exit code 1 (use -v to see...

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Open iOS Media Browser and import selected image as texture

I'm new to Objective-C so please bear with me. I'm trying to open the native iOS Media Library and grab an image to use it as a texture. I've created a MediaBrowser.h and MediaBrowser.mm inside...

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iOS build crashing after upgrading to Unity 5.3.2f1

I was attempting to address the console message, "Unity xcode plugin has not current Xcode in its compatibility list." by upgrading to Unity 5.3.2f1 and downloading Xcode 7.2.1. However, now whenever I...

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Can I combine untiy with x-code?

I am creating an AR app and I a wondering if I can develop the AR aspects maybe even the interface through Unity but somehow combine it with x-code so that it can be a native IOS app and load and...

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Log debug message in Xcode's Devices Console

Hi, I was wondering how to make debug.log messages to appear on the Xcode's Devices Console Log (Not the one in the main XCode window). I don't quite understand whether I should use...

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Is there a way to tell if Xcode is set to Debug vs. Release within Unity?

Is there a way to tell if Xcode is set to Debug or Release within C# / Unity? Some kind of static class or # define? I'm specifically talking about the "Build Configuration" dropdown in the Edit Scheme...

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How to speed up IL2CPP builds? Distributed compilation possible?

Using Xcode, IL2CPP builds compile much more slowly than mono, and certain types of debugging require a "change, rebuild, change, rebuild" workflow. It's a pain. Is there any way these builds can be...

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Upload to App Store Fails for iOS

I converted my unity project to an iOS app. I was able to import the project into xCode and build it (I had errors during a build and run so i had to build, then take the build and open in it xCode. I...

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