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Huge iOS Build

Hello, I am developing a 2D game for mobile devices. I am using a lot of sprites in my project. My problem is; -When I build for Android, my apk is around 50 MB which is quite normal. -When I build for...

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Unity 5.3 to Xcode 7.3 Build Failed

![alt text][1] This is my first time to do build ios App. I just put a plane & a sphare in Unity scene. I can't build app success like the printscreen. What's my problem? What' should I fix it ?...

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How do I code sign ios app using xcode ? (For clients)

How can I code sign Ios app using xCode for a client. He already sent me a certificate and a provisioning profile but how to use them to code sign the app. Notes: 1- I don't have an apple developer...

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With XCode, the project cannot be opened because the project file cannot be...

Hi, I am using XCode Version 7.3 and Unity 4.7.1f, the project works fine on Unity Test Mode and also can export successfully to android version. However, when exporting to iOS and opening with XCode,...

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App will not appear on my iPhone! Help!

Hi, I made a basic app with Unity and then built and ran it. I built it in Xcode and followed all the steps I had seen others doing in videos to get it on my phone. I have an Apple Developer Account...

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iOS Xcode Archive size is extreme

In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app...

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Unity Xcode project and source control

Hi, I have a question related to Xcode and Unity projects. Today I managed to create a Xcode project from Unity and I wanted to add it to my git repo, but the size of the folder with project is over...

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application:didReceiveRemoteNotification:fetchCompletionHandler:], but you...

Getting this message in Xcode: You've implemented -[ application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported...

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Storekit.framework required for UnityAds even though In App Purchase is...

Why do I need to add Storekit.framework to run the Xcode project if I use UnityAds even though In App Purchase is disabled?

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Unity linux standalone won't run

I built a unity linux standalone and set the permissions to run the file as an application. On vmware linux ubuntu 15.10 it opens fine, on an aws vm with desktop xfce installed it does nothing when I...

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iPhone Virtual Reality App won't load onto my phone.

Hi, This is my first time using Unity. I made a simple virtual reality iPhone app, and Built and Ran it. Once in Xcode, I pressed Run again and it said the app was installing on my phone. The app that...

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Memory usage in xcode does not equal to the number in unity profiler

Hi all, I have tested my game on ios, and see the profile data from both the xcode and unity profiler (connected to my iphone, not in editor). I did a test: switching between two scenes (with NGUI)...

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Compile Error in XCode with Unity...

Hello everyone, my name is Matt. I have run into a compile error referring to the new IOS splash screen controller in Unity 5.4 beta. Beta 12 to be specific. I do not know much about the IOS build...

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Iphone 4s simulator problem ?

I was trying to run my unity game on iPhone 4s simulator using Xcode to produce some screen shots for iTunes connect. There are several problems I encountered on the way and tons of confusion hoping...

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iOS font missing when build is nested in another project only after Unity 5.3...

We have been building our project on WebGL, iOS, and Android since Unity 5 was released, keeping up-to-date with all the latest patches and releases. We jumped from 5.2.3 to 5.3.2 and iOS fonts stopped...

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Unity 5.1.1f1 instantly crashing while pressing iOS build button

Hi. I'm running latest mac os el capitan 10.11.1 and trying to build my game for iOS devices. When I'm pressing Build button and selecting the output folder, **unity instantly crashes**. Am using...

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Unity 4.7 Admob iOS link error

I import Admob plugin (Google Mobile Ads SDK) and export the Xcode project. When compile the project, there are some link error like this: Undefined symbols for architecture arm64:...

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Xcode error: No team selected

Please tell me how to resolve following error when project made by Unity build to real iPhone by Xcode. Error: No team selected: A team must be selected to run 'Unity-iPhone' on a device PLATFORM AND...

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iOS Build throwing error on launch.

Hello, I am getting this error when I build and run my project through xcode after building in Unity. 2016-04-29 15:57:20.940 project[973:510098] [PW] [I] +[UIApplication(Pushwoosh)] Pushwoosh:...

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unity ios build error in xcode console Filename: currently not available on...

hello, I implemented chartboost reward videos in my game, works perfect on android, however when i push the button that calls the video on ios nothing happens and i see this error in the console:...

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