I can't get my game to run in the simulator in Xcode
I just finished a game and was ready to test in the iPhone simulator on Xcode. I saw that people had some problems with it online and that to have it run in the simulator, you needed to go to...
View ArticleMove iOS Notification Center tab for landscape orientation restricted app in...
I have a similar issue to the one in [this question][1]. The answer there doesn't apply to Unity 5 apparently because it doesn't work. In fact, there is no IPhone_View.mm file created in the build. To...
View ArticleI keep getting this error when i try to test my app on Xcode in my iPhone,...
dyld: Library not loaded: @rpath/libswiftCore.dylib Referenced from: /var/mobile/Containers/Bundle/Application/A6700890-F2CA-4481-AAE8-BD2AD3340664/Test.app/Test Reason: no suitable image found. Did...
View ArticleUnity 5.3.1p1, iOS, Xcode project build Error
When I build the Xcode project using Unity 5.3.1p1, I get the following error: Use of Undeclared identifier il2cpp_codegen_initialize_method How to fix this?
View ArticleWhy is another game loading from my Xcode project?
Hi World, I recently finished a prototype for my first mobile game. When I finished making a provisioning profile, opened my Unity build through XCode, and went to put the app on my phone something...
View Article[Patch 5.3.1p1] iOS: Enable bitcode support by default.
Hi, I recently updated Patch 5.3.1p1 and getting xCode build error related to enabled bitcode. I would like to know if there's a way to disable bitcode in settings or in postbuild. Thank you.
View Article5.3 upgrade throws Xcode error with ads
Hello, So I integrated ads in 5.02 via the unitypackage and they worked fine on Android. Then I upgraded to unity 5.3 to deploy to iOS. I deleted all of the associated package files (I think) and then...
View Article5.3 upgrade + unity ads throws error with Xcode
Hello, So I integrated ads in 5.02 via the unitypackage and they worked fine on Android. Then I upgraded to unity 5.3 to deploy to iOS. I deleted all of the associated package files (I think) and then...
View ArticleGame Center Login ignores Unity default orientation, resets project to...
Unity 5.3> using UnityEngine.SocialPlatforms;>Social.localUser.Authenticate(ProcessAuthentication); If you're device is logged into Game Center, the welcome screen pops up in the same orientation...
View ArticleMessage from debugger: Terminated due to memory issue
I developed a game in Unity 5.2.3 but to implement In-App I ran it in 5.3 and built on XCode 7.2 to test on IPhone, it crashes with error "Terminated due to memory warning"
View ArticleUnity cloud build by xcode 7
Hi There, I'm working on Unity 5.1.1 and using Unity cloud build for iOS with xcode 7 option. My problem is I can't disable App transport Security, disable bitcode and enable "requires full screen"...
View ArticleCan I build a game and export it on iOS without having a mac?
Hi guys, I'm just getting myself into unity and c# and I wanted to know if I'm able to run and test the game on iOS (ipad mini) without having xcode and mac? Thanks
View ArticleUnity Ads on iOS - Undefined symbols for arm64; Need in-app purchases?
When I go to create an archive in xcode, I get the following errors: *Undefined symbols for architecture arm64: "_OBJC_CLASS_$_SKStoreProductViewController", referenced from:...
View Articleexpected unqualified id on libiconv.2.tbd
hello this is my first time using unity and making my game. everything was ok but when i tried to build it in Xcode i get this error expected unqualified id here in the first line --- archs: [ armv7,...
View Articledo you need xcode libraries of your target ios ?
Hello, we're targeting ios 7. when we add libraries to xcode (like accounts.framework) it adds it from a directory called ios 9.2. - do we need to install ios 7 libraries and link them ? (we tried...
View ArticleApp is not showing on Xcode simulator
After an hour getting the simulator, i launch it and my app is not on the screen, not "installed" on the simulated phone I guess. What issue am I having here? No compile issues, no errors. Build works...
View ArticleOpenGLES error 0x0502 in iOS
Hi, I am developing an iOS App using XCode 7.1 and Unity5.2.1f, I start Unity from my native iOS app, and it worked well, but in show some a lot of errors: OpenGLES error 0x0502 in...
View ArticleGet GPS based Location in Iphone
Okay well i have to make a game which used user's current location based on GPS and then find all other users about a 10 meter range.I thing to remember there is no need for WIFI because GPS works fine...
View ArticleWWW Progress stuck 0.5f
I am using the latest Unity (5.3.1f1) I am trying to get data from a web page that will return me text in XML format. My code works in Unity, but its progress stopped at 0.5f when i port it to iOS. The...
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