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iAd Interstitial Will Not Display

I have basically copied and pasted the code from the Unity docs to implement an iAd interstitial in my app, but the ad will not display (see log message below). The interstitials worked until I...

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Unity - Xcode - Archive Is Too Large

I have a Unity3D project that I've already released for iOS via Xcode. This released archive size is about 30-40Mb which I'm happy with. I've now changed a few things within the Unity project, and...

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UnityAds/UnityAds.h file not found in XCode

I'm tring to run my game into Xcode 6.1 and I'm having an issue with UnityAds. Lexical or Prepocessor Issue 'UnityAds/UnityAds.h' file not found Was having some trouble with the default "Search Paths"...

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4.6.1p5 Generating XCode project deletes Run Scripts

Hi all, I'm having a frustrating issues where each time I Build and Run from Unity for an iOS project and use the "Append" to XCode option my existing "Run Scripts" are deleted. The "Run Script" items...

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iOS - Disable ARC on XCode Projects

Is there a way to disable Automatic Reference Counting (arc) when Unity builds the XCode project? When I open the XCode project, I see that Objective-C Automatic Reference Counting is set to "Yes" in...

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Accelerometer input working in Unity Remote, not working in build.

Hey guys, My accelerometer input works fine when I run my game through Unity remote, but doesn't work when I build it through XCode and run it on my iPhone that way. Here is my code, any help is highly...

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NullReferenceException il2cpp

Hello guys! I'm converting my project to 64-bit and I'm having an exception when initialising System.Security.Cryptography.HMACSHA256. This was working in the 32-bit version. NullReferenceException: A...

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App size increased when ported to IOS

My app size has more than doubled from 21MB to 44MB when ported over from android to ios and compiled in xcode (default settings with a few imported frameworks for admob and chartboost). Any ideas on...

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EXC_BAD_ACCESS from Unity::Material::CreateMaterial When running simple app...

Hi There, This is my first foray into iPhone dev from Unity and its not going well. I'm getting a EXC_BAD_ACCESS error when I try to run my ap on my testing iPhone. It would be great if anyone can help...

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Can't Append to Xcode with 4.6.2f1

Hello, I installed 4.6.2f1 build the Xcode project added some native code, and now can't Append to Xcode (6.1) Error building Player: ArgumentException: An Element with the same key already exists in...

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How do you Debug iOS App Game Center Integration?

Hi App is published on the Apple App Store however the leaderboard doesnt work. I had the same problem for android but I was able to easily debug it and fix the problem within an hour. However I can't...

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iphone added to developer profile

first it may sound strange , my iPhone was added to developer portal automatically , all i did was attach my phone to comp. mac system.it ask me " trust this computer ". i click on trust and next day...

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Run Unity in Background on iOS with Audio

I'm making a very unconventional app for the iOS market, and I'm wondering if a feature exists wherein a user can press the home button or power button and still hear the audio cues from my app....

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Why does my game constantly upload 9 KB/s of data?

When I run my game from Xcode on my iPhone, the Network panel shows 8-9 Kb/s at all time. On the panel it shows that 99% of it is UPLOAD. The only download it makes is about 10 Kb for the ad banner and...

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Apple Mach-O Linker Error when Building

Hello, I am experiencing a rather frustrating problem when attempting to archive my project.. I get about 80 different Mach-O linker errors, and the warning above it gives me "Undefinded symbols for...

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Problem compiling IOS

Hi there, i'm new to ios, its my first attempt to cmpile an ios app. I'm getting the following error on xcode: Undefined symbols for architecture armv7: "_kGADAdSizeSmartBannerPortrait", referenced...

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Unity 5 use Chartboost SDK

I am trying to compile project in xcode using the latest Chartboost in new Unity 5.0 I've got error: /Users/Leszek/Downloads/testowo/New Unity Project/Assets/Plugins/iOS/ChartBoostManager.mm:53:12: ARC...

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Less verbose Debug.Log ( Xcode )

Is there a way to make the Debug.Log less verbose in the output window when running a Unity project in Xcode? I am using Unity 5 with il2cpp and for every Debug.Log statement in my code I get 8 lines...

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Invalid PBX project Unity 5

Hey everyone, Since uprgrading to Unity 5, I'm having difficulty in building and running my project for Xcode. During the last phase of the build and run process, the task fails and throws the...

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The app is continually stopping in IOS

Explanation: Main thread: the thread running the game logic (update, render) Network Thread : the thread which processes network connection. We are using the main thread and network thread to make...

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