Hey everyone,
Since uprgrading to Unity 5, I'm having difficulty in building and running my project for Xcode. During the last phase of the build and run process, the task fails and throws the following error:
`Exception: Invalid PBX project (parsing line 18)
UnityEditor.iOS.Xcode.Lexer.ScanOne (UnityEditor.iOS.Xcode.Token tok)
UnityEditor.iOS.Xcode.Lexer.ScanAll ()
UnityEditor.iOS.Xcode.Lexer.Tokenize (System.String text)
UnityEditor.iOS.Xcode.PBXProject.ParseContent (System.String content)
UnityEditor.iOS.Xcode.PBXProject.ReadFromStream (System.IO.TextReader sr)
UnityEditor.iOS.Xcode.PBXProject.ReadFromString (System.String src)
UnityEditor.iOS.Xcode.PBXProject.ReadFromFile (System.String path)
UnityEditor.iOS.PostProcessiPhonePlayer.BuildXCodeProject (UnityEditor.iOS.ProjectPaths paths, UnityEditor.iOS.IncludedFileList includedFiles, System.Collections.Generic.List1 frameworks, System.String sdkVersion, System.String targetOS, System.String productName, Boolean useIl2Cpp, Boolean installInBuildFolder, Boolean dontCopyToBuildDir)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()`
Now I assume that this has something to do with the new Unity cloud build feature, and to be clear, I do not want to use cloud build. If anyone has experienced this same issue or can point me in the right direction, your help would be greatly appreciated!
Thanks
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