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Exporting to iOS

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Hi Everyone, I exported my Unity project as a Xcode project (call it 'A') and I need to make it become a static iOS library. After I do that, I plan to use project A inside another iOS project called 'B'. When some event triggers inside project B, it calls a function from project A. Does this make sense to you guys? I was wondering if anyone has ever made an unity exported iOS project into a iOS static library for the use of another project? If so, how did you do it? Thanks!

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