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Unsupported shader while building for ios

i am working on an ios app, it works fine in the editor but when i exported it to an actual device (ipad mini) xcode gave me following set of warnings WARNING: Shader Unsupported: 'Standard' - Pass...

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Can I build for OS X and open/ modify the app in XCode afterwards?

I want to wrap the Unity build in an audio plugin for Mac and PC. Any suggestions? I was hoping to export from Unity and open in Xcode, but Unity creates a .app file instead of the XCode project I need.

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All of my IOS games that I had built on my iPhone 5 and iPad Air all stopped...

Below is the Error I get, and I literally cannot move on because I can't test on my devices. The game will build to the phone, but then just won't open, crashes on start. I am not sure if it is even...

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Why do I get 'a null value was found where an object instance was required'...

My game works totally fine in editor but when I try to build to iOS Xcode gives me this error pointing to SimpleDrag.Start() The game loads but goes completely black straight after the load screen...

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Unity3d export Xcode..." level0.resS, resource.assets.resS"

Unity3d project exported to Xcode,I find this: ![alt text][1] ![alt text][2] [1]: /storage/temp/73306-11.jpg [2]: /storage/temp/73307-22.jpg I do not know what the level0.resS,level4.resS,level7.resS...

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EXC_BAD_ACCESS on CreateMaterial()

I've just built my iOS app, but one I start building the app just crashes and gives me a EXC_BAD_ACCESS code. It's within the CreateMaterial function, but other than that i've not received much more...

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Xcode build errors

Hello, I have been having trouble building my unity projects in Xcode. The game runs just fine on Unity however, when complied and built on Xcode they give over 200 errors. Most of these are...

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64-Bit Error in iOs Unity App

Hello All, I have a unity app that uses Vuforia and wouldn't build to iOs until I switch the scripting backend from IL2CPP to Mono2X then it builds to my iPhone great. But I can't upload it to...

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Unity Plugin/Xcode interaction

I'm currently working on a project with people creating some new hardware for game interaction. They're expert software programmers who've never used unity before, and I'm at least a savvy game...

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[OSX] Can I create a Mac OS X build that can be modified in Xcode afterwards?

Is there a way to get Unity to build an Xcode project for Mac OSX in the same way it does it for iOS? I want to be able to wrap the Unity project in another app.

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Xcode on build immediately says "An unknown error occurred"

My project runs fine on android, and runs in editor on Mac ok, but when I try to build for iPhone, Unity tells me "build ok" but when it is given to Xcode, as soon as an attempt is made to build on...

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How can I set a push notification of Capability in PostProcess?

I want to set the Push Notifications of Capabilities of Xcode in PostProcess. I seem to be able to do it if I use the PBXProject class of Unity, but do not understand a way. What should I do?

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add new bool item to info.plist with UnityEditor.iOS.Xcode

I used this example: http://forum.unity3d.com/threads/how-can-you-add-items-to-the-xcode-project-targets-info-plist-using-the-xcodeapi.330574/ To successfully add a new element array to info.plist when...

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Variant ap for app slicing : Language

Hi, I try to iOS on demand resources and app slicing in unity. There are "Variant map for app slicing" menu in "player settings". "Variant map for app slicing" has default keys like: Device (iPad,...

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Building for iOS Missing arm64 architecture

Trying to build a new version of an iOS app that integrates Unity, we have updated from Unity 5.3.1 to 5.3.5 but I'm currently having some XCode compilation issues with Unity functions in the Lib. If...

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Error after Exporting to Xcode with Vuforia

Hello everyone, I have been working with unity 5 building my application, the app builds on android fine with no problem, however when I export the XCode project, xcode shows an error when building:...

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Enable Push Notification in XCode project by default?

When Unity project compiled, the generated XCode project doesn't have Push Notification on. What is the way to make it on by default after compile? Do I have to create a postprocessing like the below?...

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How to add Google Admob SDK for iOS in Unity editor (instead to do it...

Hi all, How to add Google Admob SDK for iOS in Unity editor (instead to do it manually in XCode)? Thanks a lot! Best regards, AB

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Why does my Xcode give me these errors??

![alt text][1] I'm using the Juice Match 3 asset which incorporates Unity ads and in app purchases. Now i activated my unity services for ads and in app purchases and got everything to work good...

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Insert Plugin to XCode Project Built By Unity

Hey there, let me begin with this: I have no clue what I'm doing. I have minimal coding experience. I have project files flooding in from a contractor, but need to take care of this issue on my own....

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