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EXC_BAD_ACCESS on CreateMaterial()

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I've just built my iOS app, but one I start building the app just crashes and gives me a EXC_BAD_ACCESS code. It's within the CreateMaterial function, but other than that i've not received much more info. Here's the breakpoint: 0x100912158 <+36>: orr w0, wzr, #0x4 0x10091215c <+40>: bl 0x10091371c ; ::CreateObjectFromCode() at BaseObject.h:1178 0x100912160 <+44>: mov x21, x0 0x100912164 <+48>: ldr x8, [x21] 0x100912168 <+52>: ldr x8, [x8, #88] 0x10091216c <+56>: mov x1, x19 0x100912170 <+60>: blr x8 0x100912174 <+64>: mov x19, x21 0x100912178 <+68>: ldr x8, [x19], #56 0x10091217c <+72>: ldr x22, [x8, #72] ***-> 0x100912180 <+76>: ldr x8, [x20] BREAKPOINT HERE*** 0x100912184 <+80>: ldr x8, [x8, #64] 0x100912188 <+84>: mov x0, x20 0x10091218c <+88>: blr x8 0x100912190 <+92>: mov x1, x0 0x100912194 <+96>: mov x0, x21 So as you can see it's not really clear to me what the exact problem is. The editor itself isn't giving me info and the game just runs fine on there. Anyone else with the same problem? Or someone who knows how to fix this?

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