Hello,
I am developing a 2D game for mobile devices. I am using a lot of sprites in my project. My problem is;
-When I build for Android, my apk is around 50 MB which is quite normal.
-When I build for iOS, my build is around 450 MB and when I archive it in Xcode it gets 995 MB. (710, when I disable bitcode.) When I upload to iTunes Connect, it says compressed size is about 230 MB. And it's size on my iPhone is 530 MB.
I couldn't understand what is happening there.
Any idea or experience like this?
Edit: I have checked ipa sizes on iTunesConnect once it's finished processing. Ipa files are around 45 MB, which looks normal but install sizes are around 450 MB. Any ideas on how to decrease sprite sizes? I have ~300 sprites (each one takes 1.3 MB in the build.)
↧