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Why rotation is "reset" after each time grabbing object with XR grab...

I have a ball and i want to rotate around when I grab it and move my hand. I am using XR Grab Interactable without tracking the position to do it, only the rotation is tracked. Thanks to the property...

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Xcode Error "Baselib_Atomic.h" file not found [ Please...

I am making a game in unity and I successfully build it from unity for ios, when I opened it in Xcode and try to build the game and I get this error. "Baselib_Atomic.h" file not found I tried my level...

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High gfx load causes dropped frames on iOS even after load reduces

Explosions in my game trigger a series of particle systems to depict flames, heat and dust. I'm finding on my iPad (my iPhone is too old to hold 60fps) that if there are a number of explosions in quick...

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Building iOS XCode project requires Microphone Usage Description even when...

Having an issue with building an XCode project for iOS. The Scene I'm trying to build does not use the Microphone class at all but the XCode project will refuse to build with the following error unless...

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How do I set Scripting Define Symbols In Xcode from Unity?

This question was [asked in 2017][1] with no movement. I've been unable to find any resources on the topic. So I apologize for the duplication. As I commented in the old thread. I currently have a...

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Xcode archive fails when building ffmpeg from unity

I'm having a problem using mobile ffmpeg on ios via Unity. I'm using this asset: [Unity_Bind_2][1], and its supposed to include everything needed for ios builds. On android everything works fine,...

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unity xcode 14 archive build fails with undefined symbol

**> How to solve this problem? ** ![alt text][1] [1]: /storage/temp/200522-screenshot-2022-10-07-at-44542-pm-min.jpg

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arm64 function not 4-byte aligned: _unwind_tester from...

I'm getting this error when archiving my ios project in xcode. "arm64 function not 4-byte aligned: _unwind_tester from /Users/qadam/Desktop/ois/Libraries/libiPhone-lib.a(unwind_test_arm64.o)" ![alt...

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Issues on iOS build

I've got issues I don't understand when I try to build for iOS. ---------- First, xCode is telling me to specifiying a devlopment team for one of the build target, which I did as shown in the following...

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Undefined symbol _showSocialSharing and _showAlertMessage error on Xcode build

I have built my unity app on Android without issues but upon building on iOS via Xcode I have encountered this "undefined symbol" error. I am using Vuforia plugin on my project. What seems to be the...

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Unity-iPhone.xcworkspace not generated after firebase database service was added

When trying to build IOS the Unity-iPhone.xcworkspace stoped generate, after i add firebase database i tried to: reinstall Cocoapods downgrage Cocoapods get latest External Dependency Manager but...

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None of your spec sources contain a spec satisfying the dependency:...

We are trying to use Firebase Analytics but when we build our Unity project we get a CocoaPods installation failure: None of your spec sources contain a spec satisfying the dependency:...

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ios Xcode 14.1 Thread 1: EXC_BAD_ACCESS (code=1, address=0x0),ios Xcode 14.1...

I think there is a problem bacause UnityInitApplicationNoGraphics(UnityDataBundleDir()) is nil, so can I know how put the value instead of nil? UnityInitApplicationNoGraphics(UnityDataBundleDir());...

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ARFoundation tutorial with iOS crashes immediately,ARFoundation tutorial with...

I'm doing ARFoundation tutorial with this URL: https://docs.unity3d.com/Packages/com.unity.template.ar@3.0/manual/index.html iOS Platform build, Xcode Build is OK, but when run app with iOS device,...

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No xcode scheme after export. Can't build ios

After I exported my project for iOS, it sais scheme couldn't be loaded. No way to get around this. Has anyone an Idea, how to fix this? I have Unity 2021.3.14 LTS Version an newest Xcode 14.1 on Ventura

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Unity game crashes in XCode "exceeded maximum allowed memory for buffering"

I'm having troubles build my Unity game in xcode. The game runes when I build for device but not when I build for simulator. I tried different simulators always the same, i get error ---------- >...

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How can I fix 'Undefined symbol:...

Hi I have built the exemplar XR scene in Unity with iOS platform enabled in XR plug-in management. However, upon building to XCode for preview, I receive the following error 'Undefined symbol:...

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build faild with xcode13.2.1,unity2019.4.29f1,how to fixed it?

Undefined symbols for architecture arm64: "_UnityCleanupTrampoline", referenced from: UnityPlayerLoopImpl(bool) in libiPhone-lib.a(LibEntryPoint.o) "_UnityiOS91orNewer", referenced from:...

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Unity GoogleSignIn not worked on iOS with multiple (double)...

In my Unity project, i use multiple Firebase projects, first - for database and remote config, second - for firebase auth. In my auth logic, i use google sign in and apple sign in. When i start and...

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Undefined symbol: __SaveImage ios Xcode build

Hello, I have been updating the same app for years now and everything is working great on Android but the iOS build is giving me this undefined symbol error about __SaveImage. I can't click on it or...

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