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Building iOS XCode project requires Microphone Usage Description even when app doesn't use it

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Having an issue with building an XCode project for iOS. The Scene I'm trying to build does not use the Microphone class at all but the XCode project will refuse to build with the following error unless I fill out the Microphone Usage Description field on iOS Player Settings. `Microphone class is used but Microphone Usage Description is empty. App will not work on iOS 10+. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)` The project does contain some scripts that use Microphone but they're not used on the scene in question. Is this expected? Is this a bug? cc. @andersemil as you seem to have seen this before

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