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Xcode archive fails when building ffmpeg from unity

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I'm having a problem using mobile ffmpeg on ios via Unity. I'm using this asset: [Unity_Bind_2][1], and its supposed to include everything needed for ios builds. On android everything works fine, however when archiving from xcode, I'm getting the following errors: in Chrono.h at the lines using time_t >.> Error: Reference to unresolved using> decleration class _LIBCPP_TYPE_VIS system_clock { public: typedef microseconds duration; typedef duration::rep rep; typedef duration::period period; typedef chrono::time_point time_point; static _LIBCPP_CONSTEXPR_AFTER_CXX11 const bool is_steady = false; static time_point now() _NOEXCEPT; static time_t to_time_t (const time_point& __t) _NOEXCEPT; static time_point from_time_t(time_t __t) _NOEXCEPT; }; ____________________________________________________________ in __threading_support.h at lines using __libcpp_timespec_t >.> Error: Variable has incomplete type> '__libcpp_timespec_t' namespace __thread_detail { inline __libcpp_timespec_t __convert_to_timespec(const chrono::nanoseconds& __ns) { using namespace chrono; seconds __s = duration_cast(__ns); __libcpp_timespec_t __ts; typedef decltype(__ts.tv_sec) __ts_sec; const __ts_sec __ts_sec_max = numeric_limits<__ts_sec>::max(); if (__s.count() < __ts_sec_max) { __ts.tv_sec = static_cast<__ts_sec>(__s.count()); __ts.tv_nsec = static_cast((__ns - __s).count()); } else { __ts.tv_sec = __ts_sec_max; __ts.tv_nsec = 999999999; // (10^9 - 1) } return __ts; } } ________________________________________________________ in __threading_support.h at lines using nanosleep >.> Error: use of undeclared identifier> 'nanosleep' void __libcpp_thread_sleep_for(const chrono::nanoseconds& __ns) { __libcpp_timespec_t __ts = __thread_detail::__convert_to_timespec(__ns); while (nanosleep(&__ts, &__ts) == -1 && errno == EINTR); } Some more details to understand the problem: for debugging purposes I opened an empty project with an empty scene and just added the plugin. Unity version: 2019.4.15f1 Player settings exactly like in the [documentation][2] Does anyone have any idea? Thanks in advance! [1]: https://assetstore.unity.com/packages/tools/video/ffmpeg-bind-2-187458#description [2]: https://docs.google.com/document/d/1cZuXUenDcRCitQJ60Z4mybYtfD8B5FYuTSifV8WTew4/edit

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