AssetBundle won't download on iPad
I created a basic project with a couple of simple AssetBundles. My project is set to iOS and the BuildTarget when building AssetBundles is set to iOS. The AssetBundles are uploaded to my Amazon S3...
View ArticleApp Transport Security has blocked a cleartext HTTP (http://) resource load...
I need to access a HTTP request through amazonaws.com, which works on android but Xcode gives this error above "App Transport Security has blocked..." I found that I need to modify the info.plist to...
View ArticleUnauthorizedAccessException using PBXProject during PostProcessBuild
Hi fellas: As the title describes, I got the exception when I was trying to add embedded framework to the built xcode project using `PBXProject.ReadFromFile(string path)`, with actual parameter of...
View ArticleAdvertisement.isready ("rewardedVideo") always returns false
I have never had this problem before and the unity ads have been working perfectly in unity and on my apple device. Seeming for no apparent reason (I didn't touched the advertising code before this...
View Articleunity xcode an error occurred during export codesign failed
My unity game runs on the iphone when deploying directly, but when I archive & export to upload for the appstore I keep getting "an error occurred during export codesign failed" ---------- Notes: I...
View Articleunity4.7.2 to xcode9:Call to unavailable function 'system': not available on iOS
使用unity4.7.2导出xcode,适配ios11的时候,出现这个错误: Call to unavailable function 'system': not available on iOS 在xcode工程中的具体错误位置:classes/main.mm line 71 extern "C" int system$UNIX2003(const char* command) { return...
View ArticleThe application does not work after building with Xcode 9
The application does not work after building with Xcode 9. Build on the device could be, but the progress of the game has stopped in can not touch the screen. It is very troubled. ■environment...
View ArticleUnity&Xcode libjpeg version mismatch
Now I have a project using Unity and Xcode.But when I want to show jpeg there is a error "Wrong JPEG library version: library is 90, caller expects 62" my Xcode use the latest opencv the libjpeg...
View ArticleWrong JPEG library version: library is 90, caller expects 62
Now I have a project using Unity and Xcode.But when I want to show jpeg there is a error** "Wrong JPEG library version: library is 90, caller expects 62" **my Xcode use the latest opencv the libjpeg...
View ArticleVideos don't play in Apple Appstore build,Videos don't play in Appstore build.
Hi, I'm working on an app that uses the new Video Player feature in Unity. The problem lies with the videos in the IOS build on the Apple appstore. The videos do not play when put on the Apple appstore...
View ArticleIOS : extension 'GL_EXT_frag_depth' is not supported
Hi Unity community. I export my project on Mac to deploy on IOS, but i'm facing a terrible issue. The game crashes, after splash screen, and in the log I have this error : -------- Shader compilation...
View ArticleCPU Usage Not Constant on iOS 11.2 (Metal) in Profiler and Xcode FPS CPU time...
Greetings... . I've been trying to get a consistent/constant baseline for CPU usage on iPad Pro 9" with Metal enabled. I had a look at this Bug:...
View Article"error: Invalid bitcode signature" when linking iOS build
I've been trying to figure this error out for the last couple days... We have a native iOS plugin that we're building with Xcode (as a static lib, as required). I've tried all combinations of settings...
View Articlelinker command failed with exit code 1 (use -v to see invocation)
I have been experiencing issues with Xcode version 9.2. Whenever I try building my game, I receive the error: ---------- ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/(name)/Shoot...
View ArticlePublishing for IOS trouble: MarFileParser.sh permission denied then...
Hello All, As the tile mentions this seems a common problem and can't find a solution since a week. Had build errors in xcode with Unity 4.6 , migrated to Unity 5.6.2f1 and no build errors in xcode,...
View Article"Call to unavailable function: 'system': not available on iOS
I am trying to create an iOS 11 build for an iPhone 8 simulator using a project previously used in Unity 4.7.2, but the build fails because in the Classes file "main.mm", there is an error message that...
View ArticleXcode Build Error: linker command failed with exit code 1 (use -v to see...
I have been experiencing issues with Xcode version 9.2. Whenever I try building my game, I receive the error: ---------- ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/(name)/Shoot...
View ArticleUnity iOS build error
When Build app made by Unity to iphone, error occurs in Xcode. Even if you check the contents of the error message, you can not fix it well. I want to know how to improve. - Steps taken 1. Build with...
View ArticleARKit project, but when put into xcode, a lot of the code is deprecated in...
Im trying to deploy an ARKit application to my device on iOS 11, but when I try to run it, a lot of things are deprecated, and I am wondering how I can change the targeted build via unity from iOS 8 or...
View ArticleXcode Error
I have been experiencing issues with Xcode version 9.2. Whenever I try building my game, I receive the error: ---------- **ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/(name)/Shoot...
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