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IOS : extension 'GL_EXT_frag_depth' is not supported

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Hi Unity community. I export my project on Mac to deploy on IOS, but i'm facing a terrible issue. The game crashes, after splash screen, and in the log I have this error : -------- Shader compilation failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform sampler2D _MainTex; uniform highp sampler2D _DepthTex; uniform highp vec4 _Color; varying highp vec2 xlv_TEXCOORD0; void main () { lowp vec4 tmpvar_1; tmpvar_1 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color); gl_FragDepthEXT = texture2D (_DepthTex, xlv_TEXCOORD0).x; gl_FragData[0] = tmpvar_1; } -------- failed compiling: fragment evaluation shader WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported ERROR: 0:14: Use of undeclared identifier 'gl_FragDepthEXT' Note: Creation of internal variant of shader 'Hidden/BlitCopyWithDepth' failed. WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader. Setting up 1 worker threads for Enlighten. Thread -> id: 700001b8a000 -> priority: 1 UnloadTime: 1.018084 ms dyld: lazy symbol binding failed: Symbol not found: _UnityAdsSetReadyCallback Referenced from: /Users/kosted/Library/Developer/CoreSimulator/Devices/18976395-88FA-4F72-83C2-AF7736AA173D/data/Containers/Bundle/Application/A55D0694-B554-4482-B0CA-E48EF45D134D/studio.app/studio Expected in: flat namespace dyld: Symbol not found: _UnityAdsSetReadyCallback Referenced from: /Users/kosted/Library/Developer/CoreSimulator/Devices/18976395-88FA-4F72-83C2-AF7736AA173D/data/Containers/Bundle/Application/A55D0694-B554-4482-B0CA-E48EF45D134D/studio.app/studio Expected in: flat namespace (lldb) I tried many solution by setting Depth normals into "no support" for example, but still have the same issue. How could I resolve it please ?

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