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iOS app gets too large after publishing in AppStore

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Hi, I have an iOS app which the ipa is 65mbs but after publishing it on the app store, the app store shows the size of my file 215mbs which is not normal comparing to ipa size. I'm using Unity 5.3 for this.
I'll appreciate if someone can help me with this.
P.S : because of some sdks I'm using I have to set bitcode to NO in my XCODE if that has to do anything to this.

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