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Apple Mach-O Linker Error for arm64

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I'm trying to integrate a Unity project in my existing native Xcode project. So far I followed this guide to get this working: http://www.makethegame.net/unity/add-unity3d-to-native-ios-app-with-unity-5-and-vuforia-4-x/ I ran into a lot of issues, but I narrowed it down to the following linker error that I can't get rid of and hope one of you guys can help me with. ld: warning: directory not found for option '-L/Users/x/Unity-iPhone.xcodeproj/Libraries/Plugins/iOS' ld: warning: directory not found for option '-L/Users/x/Unity-iPhone.xcodeproj/Libraries' Undefined symbols for architecture arm64: "_UnitySetGraphicsDevice", referenced from: -[MyAppController shouldAttachRenderDelegate] in MyUnityAppController.o "_UnityRenderEvent", referenced from: -[MyAppController shouldAttachRenderDelegate] in MyUnityAppController.o "_GetAppController", referenced from: -[SecondViewController viewDidLoad] in SecondViewController.o ld: symbol(s) not found for architecture arm64 I'm already using IL2CPP for backend scripting and universal architecture. My Unity version is 5.1.1 and I'm using XCode 6.4.

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