Hello all!. I made a 2D game similar to Whack-A-Mole using Unity 5.1. I tested it using a Samsung Galaxy S3 Mini (low-end phone) and got a nice performance out of it, really nice constant 30fps. I took that same project, and built it for iOS (after adding some compiler flags for ARC thanks to facebook SDK) and I have horrible performance in an iPhone 4S. If the Hardware on the iPhone is really superior, why am I getting such a bad performance?
Xcode Gives 0 errors and 300 warnings but I've been told that's pretty normal when using unity.
Any leads on what could be causing this?
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