Hello! My problem is **part Xcode and part Player settings related**, I really hope that somebody is able to help me! :)
I was ready to submit my app to the App Store but an error occurred when I tried to do so. It said that *"all apps have to support 64 bit format from June 1st onward"* or something similar. I then changed the changed architectures in Xcode (build settings) to *Standard architectures (armv7, arm64)*. I also changed Scripting Backend to IL2CPP, checked "*Use IL2CPP precompiled header*" and changed Architectures to *universal* in the Unity Player settings.
**At this point I think I deleted some .mm, .m & .h files, but only unused ones like soomla.**
After this I tried the game and **it crashed when I collided with a wall, which triggers
Handheld.Vibrate();**
The error said (in Xcode) that there was bad access to some line.
Then I went to sleep...
Today when I woke up the game didn't build at all. Xcode had several semantic issues, something like "*xxx1 doesn't exist, did you mean xxx2*"? Fixing them fixed that problem but created two new ones, so that was weird.
I recovered the deleted files from the trash and now I get one error (in Bulk_Arrays_10.cpp)
"**Use of undeclared identifier 'WaitHandleU5BU5D_t4552_StaticFields'**"
Is there an easy fix to get the game working again? Validating project settings in Xcode doesn't help.
Thanks a lot in advance!
.
Edit: Changed .NET 2.0 subset to .NET 2.0 in the player settings but it didn't solve the problem.
Edit 2:
I replaced the build with a new one and got the same error (in Bulk_Arrays_10.cpp)
**"Use of undeclared identifier 'WaitHandleU5BU5D_t4552_StaticFields'"**
![alt text][1]
[1]: /storage/temp/49470-screen-shot-2015-07-04-at-125038.png
↧