Using the iOS9 beta on an iPad Mini 3 (retina).
If I build and run the game from XCode, the game loads fine and all assets load correctly.
If I then close from xcode (press stop), then relaunch the game from the spring board, assets fail to load.
- Some textures succeed in loading (not many, only small textures)
- Sounds fail to load and play
- Unable to load subsequent scenes (app hangs during the loading process)
This problem exists if I build using XCode 6.3.2 or XCode 7 beta.
I've created XCode projects using 4.6.5, 4.6.6, and 5.1.1.
I notice other games on the store are show similar problems (e.g. "Dash Up!", and "Robot Unicorn Attack").
Are other developers encountering this issue? This will be a major problem once iOS9 goes public.
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