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iOS9: App will load perfectly when launched from XCode, fails to load resources (eg textures) when launched from Springboard

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Using the iOS9 beta on an iPad Mini 3 (retina). If I build and run the game from XCode, the game loads fine and all assets load correctly. If I then close from xcode (press stop), then relaunch the game from the spring board, assets fail to load. - Some textures succeed in loading (not many, only small textures) - Sounds fail to load and play - Unable to load subsequent scenes (app hangs during the loading process) This problem exists if I build using XCode 6.3.2 or XCode 7 beta. I've created XCode projects using 4.6.5, 4.6.6, and 5.1.1. I notice other games on the store are show similar problems (e.g. "Dash Up!", and "Robot Unicorn Attack"). Are other developers encountering this issue? This will be a major problem once iOS9 goes public.

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