Building Vuforia Project from Windows to XCode
Hello everyone, We are trying to publish our project on the iOS platform, we were using previous versions of Vuforia and Unity and everything was fine. Now we have upgraded to Unity 5.4.1 and Vuforia...
View ArticleiOS Build Crash : task_set_exception_ports(B07, 400, D03, 0, 0) Error
Hi, I am trying to build for iOS (Unity 5.1.2, XCode 8.0) and having the crash with the following error **task_set_exception_ports(B07, 400, D03, 0, 0) failed with error (4 : (os/kern)).** Error occurs...
View ArticleCan't build out to iOs10 from Unity 5.4.1
Struggling to build to iOS10 with Xcode8. Error suggests Unity 5.4.1 is building a file too old for the deployment target. Any suggestions would be massively appreciated. 0 replies 0 retweets 1 like
View ArticleUnity 5.3.5 3D/XCode8 Google cardboard build problem
Hi guys I'm having issues building my google cardboard project within xcode8, whenever i build the project this is te following error which i seem to be getting:> Undefined symbols for architecture...
View ArticleHow to autohide iOS Unity application icon after installation ?
I tried to built an iOS app that will hide it self automatically after installation, so that hidden app can only be accessed / opened through a button in certain native iOS app. Is there any way to...
View Articleextension 'GL_EXT_frag_depth' is not supported in Xcode
-------- failed compiling: fragment evaluation shader WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT' Note: Creation of internal...
View ArticleCan't find shader on iOS - GpuProgram creation error: shader program type is...
I'm working on an open-source Unity project and am having a hard time getting it to work properly on iOS. I don't expect people to know the application, but it's called [UnityMol][1]. The problem I'm...
View ArticleSwift 3 Wrapper needs to embed unity in xcode 8 project
we have a unity intro element that needs embedding inside a swift3 xcode 8 project. we are having a nightmare getting this to work![alt text][1] Is there a wrapper someone can give my guys to get this...
View ArticleXCode 8 Test Failed due to Provisioning Profile
Recently apple announced that there is no need to buy a developer account for testing apps.Just Create an apple id and then login to developer account create the MAC and IOS provisioning profile.that's...
View ArticleErrors in Xcode 8.1
I've just updated Xcode to 8.1 and now when I build to iOS I get errors that I never had before. I'm using Unity and Xcode. The error is .....
View ArticlePicking image from Camera Roll returns EXC_BAD_ACCESS
Hello! I have successfully managed to access my camera roll but when I pick an image, Xcode returns this error "Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)" This is my code: -...
View ArticleIssue with integration into native iOS app
Hello, After following [this][1] tutorial (the-nerd.be) I managed to integrate a Unity app into a native iOS app. The problem I'm currently facing is when I try to go back from the Unity part to native...
View ArticleiOS 10.0.2 shows blank screen?
Hi,I am using iOS 10.0.2 and Xcode 8.1 and built the app using unity.I am using the main camera.It works fine on android but has issues on iOS.It doesn't show any error and also I have written camera...
View ArticleUnity restart no-response after export Xcode
Every time i exported Xcode for iOS ,and restart Unity, the unity will be no-response.I had looked Editor.log, it is said that "Cancelling DisplayDialog because it was run from a thread that is not the...
View ArticleUnity 5.4 crash after iOS version building and open xcode8
unity5.4.2f2 and xcode8 and mac10.12 is the latest version. I remember build with old version unity 5.3 mac10.10 xcode7 don't get this error. In each time crash. crash log file :[link text][1] [1]:...
View ArticleEXC_BAD_ACCESSS in iOS simulator
I have a Unity project that runs fine in the editor (version 5.4.1), on Android devices (it's currently published to Google Play), on iOS hardware (iPhone and iPad), but not in the iOS simulator. I'm...
View ArticleiOS build - XCode set to Automatically manage signing
Hello, We are making an application for Android and iOS, and we want to setup remote and automatic builds. Currently, the Android build is doing just fine, automatic pull from git, building signing and...
View Articleios xcode 8 build error with google adbmob, GADMAdapterAdColony, ld:...
Hi folks, I'm trying to integrate some Rewarded video ads using [GoogleAdMob unity plugin](https://github.com/googleads/googleads-mobile-unity). I managed to make the sample work for android by using...
View ArticleXcode API build really small in size.
Hello, everyone. I recently built a project on Android and the file size was 67 mb. However, recently I've built it on Xcode and the project file was 1gb - yet the actual API is only 1mb. When i...
View ArticleXcode build crashes
I have been trying to get my build on iOS for the past 3 days to no avail. I have tried everything i have read with tonnes of research into this issue and still nothing so now i am asking you guys if...
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