Hello,
We are making an application for Android and iOS, and we want to setup remote and automatic builds.
Currently, the Android build is doing just fine, automatic pull from git, building signing and deploying without any issues, but the iOS build is not working so well.
When Unity is generating the XCode project, it is set to "Automatically manage signing". But we want to provide our own provisioning profile/certificates (for many good reasons). We have a hard time to find a solution to this issue. Right now we're looking at changing the pbxproj file with a "sed" command but it's really sketchy, and I'm not sure it's gonna work at all.
I searched in Unity build options et BuildPipeline options, but I can't find anything useful (except to provide the Development team ID).
Is there anything relative to Unity that we missed? Or does anyone have an idea about this issue? We take any advice gratefully right now.
Thank you
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