I exported my Unity game for both Android and iOS; I installed it on both my devices and app is 120 mb on Android and 600mb on iOS. When I researched in forums people tell that it is because of texture import settings. I changed default to override for iOS and max image size to 1024, it reduced to 200 mb in build. Then I tried 512 and app was 50 mb. But when I tried the game the images' qualities were so bad. My game has approximately 120 png files and all of them are nearly 0.5 mb. I know that there are lots of questions same as mine, but I couldn't find any answer. Also in the App Store Connect it shows that download is 50mb, but the install is 600mb. Thanks for help.
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