I cannot archive my Xcode project because it returns this error:> 'IronSource/IronSource.h' file not> found.
Earlier when I built the Xcode project from Unity, the build succeeded but there was this message:
> iOS framework addition failed due to a> CocoaPods installation failure. This> will will likely result in an> non-functional Xcode project.>> After the failure, "pod repo update"> was executed and succeeded. "pod> install" was then attempted again, and> still failed. This may be due to a> broken CocoaPods installation. See:> https://guides.cocoapods.org/using/troubleshooting.html> for potential solutions.
If anyone had experience in integrating the IronSource SDK into Unity iOS build, please help!
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