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Big size after export from Xcode

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Hi, Somebody could me explain whats going on and help me in this case. When I create app in Unity for testing, Editor log shows me 42 MB at 100 %. But when I hit "Build and run" in Unity-, usage app on my idevice storage shows 135 MB (42 MB vs 135 MB). I was looking for information about that in internet but I couldnt find how to fix that and what is the problem. I tried modify setting in Player Setting in Unity - like change iOS version, mesh optimizer but nothing works. Whats going on? How to check REAL ipa file and project size? Does Unity lie?

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