When building an iOS build, Unity is including Mac OSX .bundle files into the Xcode project. These bundle files are sitting in the root of the Plugins folder, not in the Plugins/iOS/ folder. Is there a reason why files from the root Plugins/ folder are being included in iOS-only builds?
When I try to archive the IPA from Xcode, it then throws errors saying that the .bundles aren't codesigned. I'm able to delete the .bundle files from the Xcode project to get the IPA, but would like to avoid having to do this every time I make an iOS build.
Here's my project folder structure:
Assets/
Plugins/
iOS/
WebView.bundle
...
Thanks for any help.
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