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Android build size 60MB, iOS build size 1.1GB; Help!

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Hi, developing my first app/game (2D). Almost finished. .apk after I build it with Unity is around 60 mb. But when I build it with xCode (I am using "run" from xCode to get the game on my device), when I check my iPad, it says that my project takes up 1.1 GB in iPad storage settings. My games has about 400 textures which are roughly 768x768. Most of them are NPOT (non-power of two). I noticed that this massive iOS and Android build size difference emerged more and more once I added more textures to my scenes, so obviously this is a texture (compression) related problem. Why does my project on iOS device take up so much space? How do I go about reducing it closer to Android?

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