I have an issue with Xcode building. I use "Build and Run" button in the build settings window, which triggers the Xcode project generation from Unity Editor, opens the freshly generated project with XCode and starts the build process. But the Xcode build systematically cancels with no explanation at all. However, clicking the play button on the top bar does successfully resumes the build process.
I just want to know why the build always cancels. Builds take a while and I really appreciated the "Fire and forget" click on "build and Run" that i used to use. I am unable to say since when this issue occurs but when I began to target iOS devices from Unity (about one year ago), "build and run" triggered the full pipeline until device deployment flawlessly. Does someone else experiment the issue ? What can I do ?
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