Hello,
I am trying out the native audio sdk. I went basicaly by the docs manual https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html . I downloaded the SDK, created a small plugin with this tutorial (https://medium.com/@othnielcundangan/how-to-use-unitys-native-audio-plugin-sdk-on-macos-f7e1bdbc8141) but when i try to build the bundle with plugin i get an error in Xcode saying: undefined symbols for architecture x86_64
I have included the AudioPluginInterface.h as well as AudioPluginUtil.h/cpp and PluginList.h includes only my plugin.
Do I have to include any more libraries or anything? Thank you
![alt text][1]
[1]: /storage/temp/125052-bez-nazvu.png
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