Hi guys. I have the following issue when trying to build the game on the device. I searched for a few days already for something to help me out but the only things I found were Linux related. I tried a few things but as I'm not using Linux, nothing helped me out. If you can help me or guide me in the right direction, I would very much appreciate it. Thank you in advance
(Currently I'm using Unity 2017.1.3 and xCode 9.3)
Here is the full error:
2018-08-05 17:37:55.173329+0300 juicecats[1257:413421] [DYMTLInitPlatform] platform initialization successful
2018-08-05 17:37:55.205572+0300 juicecats[1257:413123] -> registered mono modules 0x105ed5620
-> applicationDidFinishLaunching()
Player data archive not found at `/var/containers/Bundle/Application/752BB5D0-3915-4D0C-BB0E-722F46788C09/juicecats.app/Data/data.unity3d`, using local filesystem
2018-08-05 17:37:55.474652+0300 juicecats[1257:413123] Metal GPU Frame Capture Enabled
2018-08-05 17:37:55.475372+0300 juicecats[1257:413123] Metal API Validation Disabled
2018-08-05 17:37:56.349640+0300 juicecats[1257:413123] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2018-08-05 17:37:56.350959+0300 juicecats[1257:413123] [MC] Reading from public effective user settings.
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2017.1.3f1 (574eeb502d14)
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 380)
(lldb)
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