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Building for iOS - Undefined symbols for architecture armv7

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Hello, looks like I am not the first, who is asking about this issue but I need to try. Does anybody encountered this problem? Undefined symbols for architecture armv7: "_OBJC_CLASS_$_GSDK_GTMSessionFetcher", referenced from: objc-class-ref in gpg(GPGClearcutLogger.o) "_OBJC_CLASS_$_GSDK_GTMSessionFetcherService", referenced from: objc-class-ref in gpg(GIPNetworkImage.o) "_GTMMethodCheckMethodChecker", referenced from: +[NSDictionary(GTMNSDictionaryURLArgumentsAdditions) xxGTMMethodCheckMethodNSString32] in libGoogleToolboxForMac.a(GTMNSDictionary+URLArguments.o) +[NSDictionary(GTMNSDictionaryURLArgumentsAdditions) xxGTMMethodCheckMethodNSString33] in libGoogleToolboxForMac.a(GTMNSDictionary+URLArguments.o) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) It looks like, some Google Play dependency is causing it, if I got it right. I already tried playing with scripting backend, architecture and target minimum iOS version in unity - no changes Then I also tried to switch some values in XCODE recommended in other threads with similar issue. Namely build settings -> architectures, valid architectures, supported platforms, base sdk, active architecture only. Also no changes, still the same error during linking. I use XCODe 8.1, unity 5.3.6f1. Any suggestions?

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