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more Xcode code signing BS, example won't build

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![alt text][1]i pulled down the pew pew tutorial to compile on multiple platforms to see how painful this is with unity. app runs and builds with default web build. compiled for ios, it jumps through hoops but Xcode chokes on it and basically says f**k off. with code signing issues. i tried with my appleID and still no joy. do you Unity have any certificates? or can send me a signed one? Xcode won't even launch a simulator. ![alt text][2] [1]: /storage/temp/83622-screen-shot-2016-12-07-at-180558.png [2]: /storage/temp/83623-screen-shot-2016-12-07-at-181312.png

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