Q1: I can't find the missing reference script for gameObject "SceneManager" in the whole project. I have used http://wiki.unity3d.com/index.php?title=FindMissingScripts. But unity give me no errors.
Q2: getting NullReferenceException: A null value was found where an object instance was required at MainUI.FBLogin_OnFBWasLoggedIn () [0x00000] in :0
Not sure whats the problem. Please help!! Have been stuck for a while!
**Got below when running in Unity3d:**
UnassignedReferenceException: The variable LoginPage of MainUI has not been assigned.
You probably need to assign the LoginPage variable of the MainUI script in the inspector.
NullReferenceException: Object reference not set to an instance of an object
FitroomAPI+c__Iterator6.MoveNext () (at Assets/Source/FitroomAPI.cs:134)
**Got below when running in Xcode:**
The referenced script on this Behaviour (Game Object 'SceneManager') is missing!
(Filename: Line: 1655)
UnloadTime: 0.836083 ms
[ERROR]native : unity.cc:221 Resume: Start() has not been called!
[ERROR]native : unity.cc:221 Resume: Start() has not been called!
FB.Init() has already been called. You only need to call this once and only once.
Facebook.Unity.CustomLogger:Warn(String)
Facebook.Unity.FB:Init(InitDelegate, HideUnityDelegate, String)
MainUI:Start()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Using Facebook Unity SDK v7.4.0 with FBiOSSDK/4.9.1
Facebook.Unity.CustomLogger:Info(String)
Facebook.Unity.CompiledFacebookLoader:Start()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
NullReferenceException: A null value was found where an object instance was required.
at MainUI.FBLogin_OnFBWasLoggedIn () [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
[ERROR]native : unity.cc:221 Resume: Start() has not been called!
NullReferenceException: A null value was found where an object instance was required.
at MainUI.OnHideUnity (Boolean isUnityShown) [0x00000] in :0
at FitroomAPI+NewSearchStarted.Invoke () [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
2016-05-24 11:54:18.240 FitroomApp[3956:1861778] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
MissingMethodException: Method not found: 'Default constructor not found...ctor() of System.ComponentModel.TypeConverter'.
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0
at System.ComponentModel.TypeDescriptor.GetConverter (System.Type type) [0x00000] in :0
at Newtonsoft.Json.Serialization.DefaultContractResolver.CanConvertToString (System.Type type) [0x00000] in :0
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract (System.Type objectType) [0x00000] in :0
at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract (System.Type type) [0x00000] in :0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, Boolean checkAdditionalContent) [0x00000] in :0
at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in :0
at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in :0
at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in :0
at FitroomAPI+c__Iterator5.MoveNext () [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
[ERROR]native : unity.cc:221 Resume: Start() has not been called!
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