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GUI Matrix problem only on iOS

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**Hi all,** **i get this error in the xcode log:** Ignoring invalid matrix assinged to GUI.matrix - the matrix needs to be invertible. Did you scale by 0 on Z-axis? **This is the code I used:** using UnityEngine; using System.Collections; using System.Collections.Generic; public class GUISizer { static float WIDTH = 720f; static float HEIGHT = 1280f; static List stack = new List (); static public void BeginGUI() { stack.Add (GUI.matrix); Matrix4x4 m = new Matrix4x4 (); float w = (float)Screen.width; float h = (float)Screen.height; float aspect = w / h; float scale = 1f; Vector3 offset = Vector3.zero; if(aspect < (WIDTH/HEIGHT)) { //screen is taller scale = (w/WIDTH); offset.y += (h-(HEIGHT*scale))*0.5f; } else { // screen is wider scale = (h/HEIGHT); offset.x += (w-(WIDTH*scale))*0.5f; } Debug.Log ("Offset: " + offset + " aspect " + aspect + " scale " + scale); m.SetTRS(offset,Quaternion.identity,Vector3.one*scale); GUI.matrix *= m; } static public void EndGUI() { GUI.matrix = stack[stack.Count - 1]; stack.RemoveAt (stack.Count - 1); } } **Everything works fine on PC and Android.** **Another problem I'm facing is that buttons on the upper edge of the screen aren't responding correctly. To explain it better I've uploaded a edited screenshot. Only the green area is clickable. The Red area opens buttons from the lower half of the screen.. as if there's another screen squeezed in the y.. :/** ![alt text][1] [1]: /storage/temp/36311-screen+shot+2014-12-02+at+17.45.23.jpg **It's really a strange behaviour. I hope that someone has an idea what's going on there.** **best regards Dennis** ps. that's a old project and i don't want to change everything to new unity gui

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