I'm trying to make a native plugin for multiple platforms, but the unity project generator keeps putting the wrong libraries into my xcode projects.
I have the following:
- Assets/Plugins/MyPlugin.bundle
- Assets/Plugins/iOS/MyPlugin.a
- Assets/Plugins/tvOS/MyPlugin.framework
If I build for desktop (mac), all is well.
If I build for tvOS, the resulting Xcode project has `MyPlugin.framework` (good) and `MyPlugin.bundle` (bad). The bundle contains Mac code, so obviously it won't work in an Apple TV project!
If I build for iOS, it's even worse, because it includes all three in the project!
How should I set things up so that they just work for whatever platform you want to deploy on?
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