Using Unity Personal 5.2.1f1and Xcode 7.
I have an internal tester that is consistently crashing within the app, but no crash reports are showing up in Xcode. I've confirmed that the user installed via TestFlight. Is there a particular setting in Unity which might block crash reports? Below are the settings. Do I need a plug-in or something? Thanks.
![Player settings][1]
![Build settings][2]
[1]: /storage/temp/55787-player-settings.jpg
[2]: /storage/temp/55788-build-settings.jpg
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