Hi,
I'm using Unity Cloud Build for iOS builds and it's working perfectly, I love it :-)
Just wondering: does it archive my app and strip the debug symbols, as recommended to do below?
[http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html][1]
I want to know if there's any other settings I need to make to ensure that my final binary is as small as possible, before submitting to Apple.
Thanks!
[1]: http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html
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